![]() ![]() The effect is therefore guaranteed to affect his attack target. Energized is special and will be applied by a hidden homing attack missile (3000 missile speed, 3400 on crit), reminiscent of the more standard ranged attack of pre-rework Graves.Wind's Fury can select secondary targets that will also be damaged by collision from Graves' attack. On-Action Effects such as Help, Pix! and Runaan's Hurricane will be triggered, and still obey their standard target-acquisition rules.Spellblade) will be applied to the first enemy hit the closest one. The order is based on the order in which the targets are hit.On-hit effects are dealt to each stuck target, but not multiple times to the same target by subsequent pellets from the same attack.Attack effects have a variety of interactions with New Destiny:.PENDING FOR TEST: Randuin's Omen's damage reduction to critical damage will apply to the damage of each pellet from a critical buckshot.Warden's Mail only reduces damage from the first pellet to hit its wearer.The additional pellets still apply life steal.Because of this, only the first pellet to hit each enemy applies on-hit effects (see further details below).The first pellet to hit an enemy deals basic damage, additional ones to hit the same enemy from the same attack deal default damage.Graves will not collaterally damage wards or jungle plants, and blocking pellets from reaching the target ward or jungle plant will not prevent Graves from damaging them.Wards and Jungle plants will not intercept pellets, and instead be triggered by a hiden homing attack missile (3000 missile speed, 3400 on crit), reminiscent of the more standard ranged attack of pre-rework Graves.Structures will intercept and can be hit by multiple pellets, as with other valid targets.If Graves is blinded pellets will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.Because the first pellet to hit an enemy deals unreduced damage, this can increase the total damage of the attack dealt, but spread across more targets instead.Given the right circumstances pellets can fly past and beyond the intended target without colliding with them, and thus collide with other enemies.The reduced spread means that the empowered attack can deal adequate damage in a scaled-up cone.The spread of the individual missiles is decreased by 35% ( angle × 1/1.35) to 17.The reach of the individual missiles is also increased by 35% to 843.75 via Rapid Firecannon, it has special effects on his cone spread: When Graves' has his range increased by 35% to 573.Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible attack speed ( 0.2AS).Reload speed at 150% bonus attack speed: 0.They're then reduced by bonus attack speed, to a minimum of 1. The reload time after firing both shells and the time before the reloading starts while sitting on one shell are the same, of 2.Going over that will decrease the reload speed until capping at 200% bonus attack speed. ![]() Reload speed: Scales less the more attack speed you have until 150% bonus attack speed (not included growth).Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.His reload speed is in the form of reloads per second:.This is a visual bug, and his attack speed behaves normally. The in-game HUD displays Graves' reload speed in place of his attack speed. ![]()
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